
Please tell me the WotC devs have acknowledged their rules suck balls and that they are actively working to straighten out this complete and utter mess! Please! Being able to stack two fighting styles easily outperforms the damage increase. * there is absolutely no upside to melee dual-wielding? Yes, you don't need the crossbow feat, but you do need the two weapon fighting feat. Indeed, not only do you gain the exact same rate of fire with one crossbow, you are specifically forbidden from using two! * the fact that hand crossbows are light and not two-handed is actively stopped from having any game effect. In the end analysis: what were they thinking?! What the hell? If anything, the rules specifically and directly converge on one thing and one thing only: turning the hand crossbow into a semiautomatic weapon!! A 20th level fighter can start a combat firing nine bolts in 6 seconds, and then sustaining a rate of 5 bolts per 6 seconds thereafter!


Then it feels like a slap in the face when they start their sage advice with But you can take the Archery Fighting Style without losing that second attack ability modifier since you get that from Crossbow Expert, effectively letting you "stack" two fighting styles.īut it gets even worse: the one and the same feat also voids the main disadvantage for ranged characters getting disadvantage once you're swarmed! Indeed, ranged weapons (meaning crossbows) do the same damage as melee weapons. However, the Crossbow Expert feat provides the same benefit (being able to add your Ability modifier for the bonus attack)! So why would you ever take this fighting style? It seems as if despite the differences in "looks" and in properties, all crossbows operate identically:ĭespite the hand crossbow being light you can't actually dual wield it (rules on two-weapon fighting says "melee")?!ĭespite the hand crossbow not being two-handed you can't actually dual wield it?! (You can't reload if you hold two one-handed weapons, but you can if you hold one two-handed weapon)Ĥ) There is a fighting style available to select classes called "Two-Weapon Fighting Style" you would think is aimed for the character that want to dual wield. But then they go ahead and errata Two-handed: "This property is relevant only when you attack with the weapon, not when you simply hold it." Beyond the inelegant inexactness this would indicate you could indeed hold it with one hand while the other reloads it!?ģb) the Light property of hand crossbows is also completely inexplicable, since 3b-I) the rules on two-weapon fighting specifically allows only melee light weapons! 3b-II) the crossbow expert feat allows the equivalent of two-weapon fighting for hand crossbows specifically rather than "all light crossbows"!
HAND CROSSBOW DND FREE
You would think it would make regular crossbows impossible to use for serious fighters (since, being two-handed, you wouldn't have the free hand needed to reload them). Let's see if I got the basic facts straight:ġ) The first (of many ) elephants in the room: the so-called light crossbow is not actually Light.Ģ) Regular crossbows (light and heavy) are two-handed while Hand Crossbows are not two-handed and instead Light.ģa) the errata on Ammunition says "you must have a free hand to reload", is there any distinction then of a weapon also having the Two-handed property? I have found several threads, but decided against posting in any of them, since I really am not arguing against anyone in particular. They give me a headache too.īut since one of my players have selected a hand crossbow build, going for the crossbow expert and sharpshooter feats, I really need to sort this out for myself.

When this happens, the target takes an extra 1d6 piercing damage.ġ | You can reroll one of the weapon’s damage dice, even if it was a matching number. When you hit with an attack using this weapon and roll three of the same number on its damage dice, use the matching number to determine what effect occurs using the table below.

Scoring a critical hit with this magic weapon doesn’t double the weapon’s damage dice, and when you roll a 1 on an attack roll made with it, the weapon jams and can’t be used again until the end of your next turn.Ī target hit with a ranged attack from this crossbow takes 3d4 piercing damage, instead of its normal damage. This crossbow once belonged to a savage gambler.
